That seems like a far nastier can of worms than GGG would really want to deal with, especially given the fact that Pathfinders exist. That seems like a far nastier can of worms than GGG would really want to deal with, especially given the fact that Pathfinders exist. Flask Effect nodes would increase the 100 Evasion base property of the Stibnite flask Witchfire Brew is built on, but I can't imagine it impacting the Vulnerability aura. ![]() Otherwise they'd have to do a bunch of weird coding to invisibly equip the flask with gems and then apply a bunch of other weird stuff and yadda yadda yadda, they're not going to do that when they can just reuse the Labyrinth enchant code and trigger a single fixed skill on flask effect.įlask Effect nodes would increase the 100% Evasion base property of the Stibnite flask Witchfire Brew is built on, but I can't imagine it impacting the Vulnerability aura. The Vuln aura granted by Witchfire Brew is probably an independent skill with a boolean on/off trigger. Sure, the only way we as players can aurify curses is by using Blasphemy and doing all that other shenanery, but GGG's item creation team isn't bound by those limits. Note that the wording isn't "Level 21 Vulnerability supported by Level 10 Blasphemy Aura", it's "grants level 21 Vulnerability Curse Aura during flask effect". It's quite possible that Witchfire Brew has its own baked-in skill, a'la Labyrinth enchantments, that is configured to act like a level 21 Vulnerability aura. ![]() Imagine the best way to settle this would be a Mark answer in the Mechanics thread, but that's no fun so I'ma take a stab at it anyways!Īs I recall, it's been confirmed that the Silver flask's 'you have Onslaught' is unaffected by flask effect nodes ("20% more "having Onslaught" is still just having Onslaught"), so there's precedent for flasks engaging buffs that are otherwise independent of the flask itself.
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